Active Texture Synthesis Based on Multi-agent
نویسندگان
چکیده
In this paper, we propose a novel active texture synthesis algorithm based on multi-agent, aiming at overcoming some drawbacks of existing popular patch-based methods. By defining agents’ attributes and behaviors, we dexterously convert the texture synthesis issue to an optimization problem. It can quickly achieve high-quality results for a wide variety of textures without any extra overhead for memory and pretreatment. Moreover, it provides a parameter to expediently control the synthesis progress. This is very useful in practical systems, because it makes the algorithm adaptively fit different texture features and different requirements for quality and speed.
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